Derick Ostrenko

6 posts


The Art and Technology Lab or @lab is located at LSU's Center for Computation & Technology with close ties to the Cultural Computing focus area. Projects associated with the lab range from experimental creative musings to critiques of socio- cultural, economic, political, and technological issues. Work is often collaborative and has spanned mediums such as interactive installation, creative coding, mobile applications, visualization, 3D rendering, web development, digital fabrication, augmented reality, digital storytelling, and electronic music. Some current projects include HIVE: High-performance Interactive Visualization and Electroacoustics; Humming Mississippi; and Causeway.

Humming Mississippi

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Humming Mississippi is a sonic sculpture by Derick Ostrenko and Jesse Allison that performs a section of the Mississippi River on resonant wood planks as an organic instrument. In collaboration with researchers from Louisiana State University’s Coastal Hydraulics Lab a LIDAR scan of the Mississippi River floor was used to mill 18 miles of riverbed into individual planks of cedar. Small transducers attached to the back of each plank transform the board into a speaker colored by the individual characteristics of the wood and influenced by the carving of the river’s contours. The audio composition is generated based off a linear reading of river topology combined with a sonification of real-time river data including temperature, salt content, flow rate, and river height. A mobile application available at allows viewers to interact with the piece by manipulating the pitch of sonic hums that play back through their device and the installation in real-time.


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Causeway is an interactive poetry app and performance written by Vincent Cellucci with audio by Jesse Allison and visuals by Derick Ostrenko. Originally a part of Cellucci's book An Easy Place / To Die the poem "Causeway" was inspired by events following Hurricane Katrina. The piece can be experienced as a performance or by itself as a mobile application. When Causeway is put on as a performance Cellucci reads the poem aloud while audience members interact by tapping phrases from the poem on their mobile devices to collectively transform visuals displayed on a large projection. Each tap produces a sonic echo taken from Cellucci's voice and causes his words to ripple through the theater. As an application this experience is containerized on the mobile device so that many users over time contribute to an ongoing visualization.

Hye Yeon Nam

Hye Yeon Nam is a digital media artist working on interactive installations, performance video, speculative design, and experimental games. She is a PhD candidate in digital media with a minor in computer science at Georgia Institute of Technology and holds an MFA in digital media from the Rhode Island School of Design. As assistant professor at New York Institute of Technology, Nam taught undergraduate and graduate courses in multi-media tools, interactive design, and visual imaging, and as a graduate instructor at Rhode Island School of Design, she lectured on introductory computer animation and 3D animation using Maya. Nam’s art has been displayed domestically and internationally at the Smithsonian National Portrait Gallery in Washington, DC; Times Square (as a runner-up for the Metropolitan Art Prize); FILE Festival in Brazil; Future Places Festival in Portugal; and Juan Media Festival in Korea. Her work was broadcast on the Discovery Channel in Canada and broadcast live on Good Day Sacramento; published in Leonardo Journal; and featured in Wired, We Make Money Not Art, Makezine, Business Insider, Slashdot, and Engadget, among other publications.

(225) 578-5411 | 321A Art Bldg |

Derick Ostrenko

Frederick “Derick” Ostrenko received his MFA in digital media from the Rhode Island School of Design. He holds joint appointments at LSU: he is the program coordinator and assistant professor of digital art at the School of Art and a member of the cultural computing research group at the Center for Computation & Technology (CCT). He teaches classes in creative coding, 3D graphics, interactive installation, and video production.

Ostrenko is a media artist and creates physical and virtual systems that examine the intersections of media, culture, and technology. He employs custom hardware and software that use various interfaces such as mobile applications, brain waves, generative visualizations, video processing, animation, and games. His research focuses on pushing art and technology to reveal hidden networks between people by creating structures for innovative forms of expression and discovery.

225-578-5411 | 321B Art Building |